disabled - the plugin files would NOT appear in your iOS/Android build: you can't access the console (multi touch gestures or API calls would be ignored).enabled - the plugin files would appear in your iOS/Android build: you can access the console with a multi touch gesture or from a script.Android: check the "Development Build" checkbox.iOS: check the "Development Build" checkbox.Important: make sure to properly configure your build settings (File ▶ Build Settings.) otherwise you will only be able to see exceptions traces. Touch the log entry to view its stack trace. User-Defined Actions and Variables (only available in PRO version)įor more information on Actions and Variables check the user guide. Check "Remove Rich Text Tags" to remove rich text tags from the output (may cause performance overhead).Choose a gesture from the drop down list or select None to completely disable multi touch gestures (you would still be able to open the console from your scripts).Set the trim amount (how many lines will be removed from the beginning of the log when console overflows).It's advised to keep this amount low (the more you have - the more memory it will take). Set the capacity (the maximum number of lines the console can hold).Find Lunar Console script settings in the Inspector window.Select LunarConsole game object in the Hierarchy window.You can open the console with a multi touch gesture or using the API call from a script (see API Guide for details). You only need to do it once for your startup scene. ![]() Unity Editor Menu: Window ▶ Lunar Mobile Console ▶ Install.ĭrag'n'Drop LunarConsol.prefab (Assets/LunarConsole/Scripts/LunarConsole.prefab) into your current scene hierarchy and save your changes. User-Defined Actions & Variables (currently in preview): Crystal clear font and a nice mobile-friendly interface: Quick logger output access with a multi touch gesture: Instant error notification (never miss an unhandled exception again):.Removes completely from the release build with a single mouse click or from command line (absolutely NO traces left).Does NOT modify scenes and does NOT add new assets.Resolution independent (looks great on highres/retina displays). ![]() Completely built with native iOS/Android UI (does NOT rely on Unity GUI).Works well with huge logs amount (up to 65536 entries).Native C/Objective-C/Java code with a low memory footprint.Android: requires API Level 14 or later.Visit Unity Forums Thread for discussions and general questions.Check Official Wiki for additional information, troubleshooting and guides. ![]() The project goal is to build a high-performance and lightweight Unity native iOS/Android console for ease of testing and debugging. If you enjoy using the plugin - please, rate and review on the Asset Store! IOS demo app: coming soon Apple forbids any kind of demos on the AppStore.
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